Ai Coding Agents

Ai Coding Agents에 대해 3개 실제 데이터 소스에서 20개 공개 신호를 찾았습니다. GitHub 10건, Hacker News 0건, arXiv 10건을 원문 링크와 함께 보여줍니다.

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이름
Ai Coding Agents
Slug
ai-coding-agents
관련 키워드
and, the, agents, for, coding, agent, that, ai
최근 7일 변화
MVP에서는 실시간 검색 결과 기반 점수만 계산합니다. DB snapshot 저장 후 추세가 표시됩니다.
마지막 업데이트
2026-07-25T09:54:51.976Z

출처별 최신 반응

3D-Aware VLMs with Implicit and Explicit Geometries

Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning. To bridge this gap, we present VLM-IE3D, a unified framework that enhances the 3D spatial awareness of VLMs by equipping them with both implicit and explicit 3D geometries learned from RGB videos. Our VLM-IE3D introduces Implicit Geometry Tokens (IGTs) that capture high-level geometric priors from input videos, a...

arxiv · 원본 ID http://arxiv.org/abs/2607.21595v1

Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable token...

arxiv · 원본 ID http://arxiv.org/abs/2607.21594v1

Unified Video Dense Prediction from Disjoint Data

Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, bou...

arxiv · 원본 ID http://arxiv.org/abs/2607.21592v1

Inference-Time Scaling of Diffusion Models via Progressive Seed Pruning

Diffusion and flow-matching models dominate conditional image generation, yet inference-time scaling for these models is far less developed than for autoregressive language models. Because final quality is highly sensitive to the initial noise seed, many approaches spend extra compute on seed search or resampling under a black-box reward, but typically maintaining a constant memory footprint throughout inference. We show that relaxing this constraint enables an underexplored inference-time scaling axis: by front-l...

arxiv · 원본 ID http://arxiv.org/abs/2607.21591v1

Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering

Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired from prior interactions. Despite this practical requirement, the architectural mechanisms needed to support sequential memory in EQA remain underexplored. In this work, we investigate how different memory architectures be...

arxiv · 원본 ID http://arxiv.org/abs/2607.21571v1

MedGame: Storytelling Gamification Empowered by Large Language Models for Medical Education

Large Language Models (LLMs) show promise for medical education, but most existing systems focus on localized interactions such as question answering or single-turn feedback, rather than organizing an entire clinical case into a decision-centered learning trajectory. We introduce \textit{MedGame}, a framework that transforms static clinical cases into structured, executable storytelling games. MedGame uses a dual-engine design: a Medical Narrative Designer synthesizes case-grounded clinical storylines with states...

arxiv · 원본 ID http://arxiv.org/abs/2607.21570v1

OpenForgeRL: Train Harness-native Agents in Any Environment

Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieve...

arxiv · 원본 ID http://arxiv.org/abs/2607.21557v1

Seeking Help in the Digital Age: A Cross-Platform Analysis of Online Support Systems for Technology-Facilitated Abuse Victims

Technology-facilitated abuse (TFA), the use of digital technologies to stalk, harass, monitor or threaten others, has become a pervasive form of interpersonal harm. As victims turn to online sources for guidance, responses can shape how they assess risks, interpret abuse, and choose protective actions. We present a large-scale evaluation of online support for TFA victims across three channels: web search, peer-support forums, and conversational AI systems. Drawing on a decade of victim narratives from r/Stalking,...

arxiv · 원본 ID http://arxiv.org/abs/2607.21549v1

The Boundaries of Automation: A Theory of Persistent Human Participation

The rapid progress of AI has intensified the long-standing pursuit of automation: replacing human participation with algorithms wherever possible. Implicit in this pursuit is the assumption that humans remain in the loop only because current AI systems are not yet sufficiently capable. This paper challenges that assumption. Rather than asking how far automation can extend, we ask where its conceptual limits lie and argue that human participation may persist even with highly capable AI systems for three distinct re...

arxiv · 원본 ID http://arxiv.org/abs/2607.21547v1

Generative AI Availability, Grades, and Student Satisfaction at a Large University

The spread of generative AI (GenAI) in higher education has raised concerns that students offload cognitive effort to AI, earning high grades without learning. If this "GenAI substitution hypothesis" is true, grades should rise disproportionately in GenAI-susceptible courses--those relying more on assessments like take-home problem sets and essays rather than in-class exams. Substitution could also affect student satisfaction, measured here as self-reported understanding and interest in the subject, which prior re...

arxiv · 원본 ID http://arxiv.org/abs/2607.21534v1

DietrichGebert/ponytail

Makes your AI agent think like the laziest senior dev in the room. The best code is the code you never wrote.

github · 원본 ID 1266797999