관심도 점수
100
- 검색 slug
- ai-coding-agents
- 실제 연결
- Hacker News, GitHub, arXiv
- 키워드
- and, the, agents, for, coding, agent, that, ai
- 마지막 수집
- 2026-07-25T10:48:25.652Z
출처별 탭
3D-Aware VLMs with Implicit and Explicit Geometries
Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning. To bridge this gap, we present VLM-IE3D, a unified framework that enhances the 3D spatial awareness of VLMs by equipping them with both implicit and explicit 3D geometries learned from RGB videos. Our VLM-IE3D introduces Implicit Geometry Tokens (IGTs) that capture high-level geometric priors from input videos, a...
Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers
Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable token...
Unified Video Dense Prediction from Disjoint Data
Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, bou...
Inference-Time Scaling of Diffusion Models via Progressive Seed Pruning
Diffusion and flow-matching models dominate conditional image generation, yet inference-time scaling for these models is far less developed than for autoregressive language models. Because final quality is highly sensitive to the initial noise seed, many approaches spend extra compute on seed search or resampling under a black-box reward, but typically maintaining a constant memory footprint throughout inference. We show that relaxing this constraint enables an underexplored inference-time scaling axis: by front-l...
Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering
Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired from prior interactions. Despite this practical requirement, the architectural mechanisms needed to support sequential memory in EQA remain underexplored. In this work, we investigate how different memory architectures be...
MedGame: Storytelling Gamification Empowered by Large Language Models for Medical Education
Large Language Models (LLMs) show promise for medical education, but most existing systems focus on localized interactions such as question answering or single-turn feedback, rather than organizing an entire clinical case into a decision-centered learning trajectory. We introduce \textit{MedGame}, a framework that transforms static clinical cases into structured, executable storytelling games. MedGame uses a dual-engine design: a Medical Narrative Designer synthesizes case-grounded clinical storylines with states...
OpenForgeRL: Train Harness-native Agents in Any Environment
Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieve...
Seeking Help in the Digital Age: A Cross-Platform Analysis of Online Support Systems for Technology-Facilitated Abuse Victims
Technology-facilitated abuse (TFA), the use of digital technologies to stalk, harass, monitor or threaten others, has become a pervasive form of interpersonal harm. As victims turn to online sources for guidance, responses can shape how they assess risks, interpret abuse, and choose protective actions. We present a large-scale evaluation of online support for TFA victims across three channels: web search, peer-support forums, and conversational AI systems. Drawing on a decade of victim narratives from r/Stalking,...
The Boundaries of Automation: A Theory of Persistent Human Participation
The rapid progress of AI has intensified the long-standing pursuit of automation: replacing human participation with algorithms wherever possible. Implicit in this pursuit is the assumption that humans remain in the loop only because current AI systems are not yet sufficiently capable. This paper challenges that assumption. Rather than asking how far automation can extend, we ask where its conceptual limits lie and argue that human participation may persist even with highly capable AI systems for three distinct re...
Generative AI Availability, Grades, and Student Satisfaction at a Large University
The spread of generative AI (GenAI) in higher education has raised concerns that students offload cognitive effort to AI, earning high grades without learning. If this "GenAI substitution hypothesis" is true, grades should rise disproportionately in GenAI-susceptible courses--those relying more on assessments like take-home problem sets and essays rather than in-class exams. Substitution could also affect student satisfaction, measured here as self-reported understanding and interest in the subject, which prior re...
DietrichGebert/ponytail
Makes your AI agent think like the laziest senior dev in the room. The best code is the code you never wrote.
addyosmani/agent-skills
Production-grade engineering skills for AI coding agents.
headroomlabs-ai/headroom
Compress tool outputs, logs, files, and RAG chunks before they reach the LLM. 20% fewer tokens for coding agents, 60-95% fewer tokens for JSON, same answers. Library, proxy, MCP server.
code-yeongyu/oh-my-openagent
omo/lazycodex: The coding agent for tokenmaxxers;the one and only agent harness for complex codebases. For your Codex, for your OpenCode
shanraisshan/claude-code-best-practice
from vibe coding to agentic engineering - practice makes claude perfect
obra/superpowers
An agentic skills framework & software development methodology that works.
thedotmack/claude-mem
Persistent Context Across Sessions for Every Agent – Captures everything your agent does during sessions, compresses it with AI, and injects relevant context back into future sessions. Works with Claude Code, OpenClaw, Codex, Gemini, Hermes, Copilot, OpenCode + More
earendil-works/pi
AI agent toolkit: unified LLM API, agent loop, TUI, coding agent CLI
ruvnet/ruflo
🌊 The leading agent meta-harness. Deploy intelligent multi-player swarms, coordinate autonomous workflows, and build conversational AI systems. Features adaptive memory, self-learning intelligence, RAG integration, and native Claude Code / Codex / Hermes and many more Integrated
x1xhlol/system-prompts-and-models-of-ai-tools
FULL Augment Code, Claude Code, Cluely, CodeBuddy, Comet, Cursor, Devin AI, Junie, Kiro, Leap.new, Lovable, Manus, NotionAI, Orchids.app, Perplexity, Poke, Qoder, Replit, Same.dev, Trae, Traycer AI, VSCode Agent, Warp.dev, Windsurf, Xcode, Z.ai Code, Dia & v0. (And other Open Sourced) System Prompts, Internal Tools & AI Models